Saturday, November 14, 2009

Things changed a little...

Well, things changed a little bit regarding the itfs trailer I am going to make. A few other students had a great idea for a trailer and so I decided to join their team. The other project is still something I want to do, but not right now. We are still in an early development stage, but I hope to post some wip-pictures as soon as they come available.

In my free time I am still sculpting some creatures. Yesterday I found time to do the legs for Enki. Still unsure what do do with the armor. I might change it to a more tribal like one. I think one more draft on the body and texturing can begin.

Friday, October 30, 2009

Back to normal

Well, I have been busy with a lot of stuff lately but things have settled and so again I have some time to update my poor blog.
Yesterday was the first Sculpting-Round at the Institute of Animation and I think it went very well. After a few problems in the beginning everything went smooth. Most people have their basic structure ready and can start sculpting next week. It's a lot of fun and I will try to keep this up as long as possible.
Besides that I did some digital work aswell. Since we still do not have any ZBrush at School (which is really bad) I am mostly working with Mudbox these days. For my next project which I started to work on a first character sketch.

Monday, October 19, 2009

I am alive

Well. A lot has happened since my last post. I successfully moved back to Germany and since a few weeks I am back at the Institute of Animation. It is nice to be back and I am looking forward to the remaining time here. Things started quite relaxing - for a change I am doing a matte painting for a film right now while I am working on concepts for the upcoming itfs trailer. Another cool thing is that the first official Sculpting Round will start this thursday... more creatures will follow :)

Thursday, September 10, 2009

Dooodles

Having the pleasure of doing the tax right now, besides looking for a room and working doesn't leave me with a lot of spare time these days. A few sketches is all I found time for, but that was very relaxing.
Within the next weeks I hope to get my hands on first storyboards, moods and designs for the ITFS Trailer I am going to make. It is going to be awesome (I think :)

Saturday, September 5, 2009

A quick look back

My plane left 6:20 pm from Vancouver Airport - back to Germany and eventually the Institute of Animation. It has been almost one year in Vancouver now.

It was an amazing time and I feel lucky to have had the opportunity to live and study in this great city. The exchange program with VFS was a great experience, because not only did I have the opportunity to learn many things in 3D and Animation, but also did I meet many interesting people along my way here.
I have seen and done so many great things in Canada that I am certain that I will come back some day. Thank you for the great time!

And here comes a picture of my class at VFS. Funny people!

Sunday, August 23, 2009

Texturing

I started texturing mr.alien today. I decided to use Zapplink for the first draft. This way it was easier for me to decide on the direction I want to go for. I did a quick render in Zbrush which I touched up in Photoshop.
That's what I came up with so far.

Wednesday, August 19, 2009

Enki

Based on a project which I intended to do with Felix some time ago I started to model my interpretation of one of the main characters. Due to time restrictions and the size of the project we never got beyond the design stage. I still like the designs and therfore I started to work on Enki. Tools of choice are Maya and Mudbox - as usual :)

Monday, August 10, 2009

Mudbox again...

I still dont know which program I prefer. Sculpting feels better to me in Mudbox, but ZBrush seems more flexible and versatile... ayayayay. I finished the sculpt on this guy today. Texturing is next - this time with mudbox.

Sunday, August 2, 2009

Ha!

Woman Paint Colo(u)rs.

Thursday, July 30, 2009

old paint

Update

A new female sculpt. I am still working on it. The hands and the stomach area are the parts I need to fix most I guess.

Sunday, July 19, 2009

Sculpting

Well, here is HEAVY work in progress shot of my latest sculpt. Within the next days I'll hopefully finish this one. I want to try out some clay head studies as a next thing. And by the way, make sure to check out Giovanni Nakpil's Portflio, which I added to my List of Modeling Grand Masters.

Saturday, July 18, 2009

Photoshop

For fun!

Thursday, July 16, 2009

New ZBrush Sculpt

Done today out of an old base mesh.

Monday, July 13, 2009

The final version

I already finished this picture a few days ago, but unfortunately I don't have any internet access right now. I hope this will be solved within the next few days, when the Telus people find their way home:) I just enhanced the picture I posted a few days ago with some more assets and I rendered it out at a higher resolution. Comments and suggestions are highly appreciated :)

Wednesday, July 8, 2009

Dropzone - Illustration

Today I made a still frame out of my existing assets from the vfs modeling reel. Thats fun! :) This one I called "dropzone".

Friday, July 3, 2009

Dominance War IV

Well, the Dominance War is over and the finalists artworks are outstanding. I think the chosen models and artworks raised the bar once more. What has to come next year to win the finals - we dont know yet, but I AM LOOKING FORWARD TO THAT.
For the fifth installment of the competition I will be participating for sure. Although it might be virtually impossible to win I am sure it will be a great learning experience. Congratulations from my side not only to this years winners, but everyone who took part and finished his model... you might not have won, but I am sure you learned a lot :)

I was following Vadim for some time and I think his entry was inredible and therefore a well deserved winner of the competition. He now has been added to my list of modeling grand masters - make sure to check out their portfolios.

I will see you on the battlefield 2010!!!

Monday, June 29, 2009

Mudbox

Took a break from human face studies and did an Alien. There was no concept in the first place, so it developed while sculpting.
This was also a break from concept development. I am making up my mind for my next project at the Institute of Animation. I got a couple of loose ideas, but nothing is decided yet. It is still time as school will continue on October 1th...

Thursday, June 18, 2009

Reference Mesh Modeling

For a project I am working on I did a Character Base Mesh today. All done in ZBrush with no intention to retopo it, since this will be only used for proportion reference in Maya. Still WIP - mostly on the hands and feet. Took me .... emmmhhhh... about 6 hours so far.

Tuesday, June 16, 2009

On the Road.

It's been a long time since my last update. Well, I took the opportunity to see California these last weeks. The trip was amazing and while I am still recovering, I am slowly getting back on track. Soooooon there will be some new updates.