Sunday, June 12, 2011

Meshup.

Recently I finished the meshes for one of our main characters. The basemesh and one for our muscle-system setup.
Retopology was done in 3DSMAX and then reprojected in ZBrush. I now got it into Mudbox (an easy process with "Reconstruct Subdiv" now in 2012 included) where I am finishing the high frequency details and texturing will be next.


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